Troop 123 will be heading for
beautiful Camp
Camp Buffalo Bill is located 43
miles west of Cody,
The
camp youth fee is $195 per scout. Half
is due March 1 and the remaining half is due May 1. There are two high adventure activities
available for scouts at least 14 years of age.
Each activity lasts the entire week and costs an additional $45. The registration fee for two adults is free
and additional adults have a $125 registration fee. According to information from
Wednesday is considered a free
day at
Physical Exam
& Health Requirements
All
scouts must have a completed Personal Health and Medical Record – Class 1 and
Class 2 (No. 34414) when they arrive at camp.
All Scouts participating in high adventure must have a completed
Personal Health and Medical Form – Class 3 (No. 34412) when they arrive at
camp. Adults less then 39 years old must
have a Class 1 and Class 2 medical form whereas all
adults 40 years old and older must have a Class 3 medical form. You must use a BSA form and have all
applicable fields filled out. It is very
important that the tetanus date be correct.
Please include family health and accident insurance company information
and policy number if available. Forms
are available from Terry Peterson.
A
list of available merit badges and the draft schedule is attached. All aquatics activities requires
a swim classification form. We will
likely be completing swim tests on a Tuesday evening prior to camp.
First Year Camper Program called the “Griz” for
Grizzly
There
is a special program for younger Scouts that teaches basic skills, offers
leadership discoveries and incorporates many outdoor advancement requirements
for Tenderfoot, Second, and First Class.
It includes an outpost hike on Thursday or Thursday evening. It is not required for first year campers, however, this is a great introduction to camp,
camping, and Scouting. This program will
take all of the blocks except Block D. A
first year camper should have his Scout Handbook and equipment for the over
night hike (it is a low key hike and he will only need two water bottles, a
sleeping bag, a ground cloth, and something to carry them with). First year campers will do all of the
requirements for Tenderfoot, Second Class and First class except for Tenderfoot
requirements 3, 8, 13, 14; Second Class requirements 1b, 2a, 2b, 2g, 6b, 7b, 8,
9, 10, 11; and First Class requirements 1, 2, 3, 4a, 4b, 4c, 4d, 4e, 5, 9b, 9c,
9d, 10, 11, 12. They will earn the basketry merit badge as part of this
program.
Flyfishing Camp
This
will be our third year of this program. Participants in this program will spend
the week learning the basics of flyfishing. This program is for beginners who will learn
to tie flies, learn to cast and earn the flyfishing
merit badge. Boys and adults will leave the camp with their rod, reel and all
the flies they tied
The
instruction and fishing is scheduled during the blocks with the occasional
special fishing excursion during off times.
Just like the high adventure program, this program takes the whole week
and doesn’t leave room for other merit badges.
Flyfishing Campers are in camp all week and will be
with your troop each evening. They don’t
need any special equipment.
High Adventure
The
high adventure program consists of two days of rock climbing, an outpost hike
and a white water rafting trip. High
adventure participants must arrive on Sunday.
The
rock climbing is done at a great climbing area off camp. This is one of the premier climbing areas in
At
some point during the week, the high adventure campers will take a trip down
the
The
outpost hike was developed around Leave No Trace.. The participants hike about 7 miles and spend
the night in the Absoroka Wilderness.. Come prepared with
a pack, sleeping gear and a ground cloth.
The
high adventure participants in a week will be divided into two groups. One group will start with climbing on Monday
and Tuesday and finish with the outpost on Thursday and Friday. The other group will start with the outpost
and finish with climbing. Wednesday is
still open for troop activities. The
white water rafting trip will be scheduled with your leadership once you arrive
at camp. Generally it will be the
afternoon of one of your rock climbing days.
This is an exclusive
program. Participants will not have time
to take merit badge classes. While it is
a separate program, the participants stay in camp and will be with your troop
in the evenings except the night of the overnighter.
|
Merit Badge or Program |
Description |
Cost (Approx) |
Equipment Needed |
Where |
|
Archery |
This
is a difficult merit badge. A Scout
will be more successful if he has some experience in archery. Requires pre-registration. |
$1.00 |
None |
Just
west of the rifle range |
|
Astronomy |
Includes
a night activity if weather permits |
None |
None |
Nature |
|
Basketry |
Very
easy. Plan on taking this with another
handicraft badge. |
$3.00
to $6.00 |
None |
Handicraft |
|
Bird
Study |
Very
easy. |
None |
Notebook
and pen |
Nature |
|
Canoeing |
A
Scout must be a swimmer to enroll.
Must be able to lift a canoe.
Requires pre-registration. |
None |
Swim
wear and swim test |
Aquatics
area |
|
First
Aid |
Requirement
#2b should be done prior to camp. |
None |
None |
Skills |
|
Emergency
Preparedness |
If
a Scout takes EP1, he will need to attend the scheduled session on Monday
afternoon. If a Scout takes EP2, he
will have to attend the scheduled session on Friday afternoon. |
None |
None |
Skills |
|
Environmental
Science |
This
badge uses all of Block A and all of Block C or all of block B and all of
Block D. |
None |
Notebook
and pen |
Nature |
|
Fish
and Wildlife Management |
This
is not a difficult badge but requires some extra time during camp. |
None |
Notebook
and pen |
Nature |
|
Fishing |
We
have great fishing and this is a good way to take advantage of it. |
None |
Pole
and tackle |
Nature |
|
Forestry |
|
None |
None |
Nature |
|
Indian
Lore |
Requirement
#1 should be done prior to camp. |
$5.00
to $10.00 |
None |
Handicraft |
|
Leather
Work |
Requirement
#1 should be done prior to camp. |
$5.00
to $10.00 |
None |
Handicraft |
|
Nature |
Requirement
#5 should be completed prior to camp. |
None |
Notebook
and pen |
Nature
(do you think?) |
|
Orienteering |
Requires
a good working knowledge of a map and compass. |
None |
None |
Skills |
|
Pioneering |
|
None |
None |
Skills |
|
Rifle |
Requires
pre-registration |
None |
None |
Rifle
range |
|
Rowing |
A
Scout must be a swimmer to enroll.
Requires pre-registration |
None |
Swim
wear and swim test |
Aquatics |
|
Shotgun |
For
Scouts 13 years-old and older.
Requires pre-registration. |
None |
None |
Rifle
range |
|
Soil
and Water Conservation |
Will
require a conservation project at camp. |
None |
Notebook
and pen |
Nature |
|
Weather |
|
None |
Notebook
and pen |
Nature |
|
Wilderness
Survival |
Scouts
may want to build their survival kit before camp. |
None |
Equipment
for overnight hike |
Skills |
|
Wood
Carving |
|
$4.25
to $5.00 |
None |
Handicraft |
|
Time |
Sunday |
Monday |
Tuesday |
Wednesday |
Thursday |
Friday |
Saturday |
|
|
|
Wake-up |
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Flags / Breakfast
|
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|
Free Time |
Check-out from |
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|
|
Block A 1st ˝ |
Block A 2nd ˝ |
Open |
Block C 1st ˝ |
Block C 2nd ˝ |
||
|
First Year
Camper, Environmental
Sci1,
Emergency
Prep1 (requires Monday afternoon), Rowing, Indian Lore, Leatherwork, Fishing,
Wilderness Survival, Archery, Rifle1 |
Continue all from 1st
˝ of Block A Note: Env. Science1
to finish in Block C |
All areas open by
appointment Open Rifle Shooting |
First Year
Camper, Environmental
Sci1,
First Aid, Canoeing, Wood Carving, Basketry, Pioneering, Forestry, Archery,
Shotgun2, Bird Study |
Continue all from 1st
˝ of Block C |
|
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|
Free Time |
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|
Lunch |
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|
Troop Check-in |
Block B 1st ˝ |
Block B 2nd ˝ |
Open |
Block D 1st ˝ |
Block D 2nd ˝ |
|
|
First Year
Camper, Environmental
Sci2,
First Aid, Canoeing, Wood Carving,
Basketry, Pioneering, Archery, Fish & Wildlife, Shotgun1,
Weather |
Continue all from 1st
˝ of Block B Note: Env. Science2
to finish in Block D |
All areas open by
appointment Open Shotgun Shooting |
Environmental
Sci2,
Emergency
Prep2 (requires Friday afternoon), Rowing, Indian Lore, Leatherwork, Fishing,
Wilderness Survival, Archery, Rifle2 (This Block is Open for
First Year Campers) |
Continue all From 1st
˝ of Block D |
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|
Travel Time to Program Area |
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|
Block E 1st ˝ |
Open |
Block E 2nd ˝ |
Open |
|
|
Set-up camp |
Finish
Emergency Prep1 Open Areas Open Muzzleloader shooting |
First Year
Camper,
Archery Qualifications, Rifle Qualifications, Nature, Astronomy,
Orienteering, Soil & Water Conservation,
Open Craft Lodge |
All areas open by
appointment Open Muzzleloader shooting |
Continue all from 1st
˝ of Block E Rifle Qualifications,
Archery Qualifications |
Finish Emergency
Prep2,
Finish any partial merit
badges. |
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Free Time |
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Flags & Dinner |
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Bear presentation |
Free Time |
Scoutmaster Dutch Oven Cook
off |
Free Time |
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Troop Campfires |
|
Out Post |
Unit Time |
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Opening Campfire |
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|
Unit Time |
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Closing Campfire |
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